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A internal ambient created in 3DS Max 2017 and rendered with V-ray 3.4. Textures for the cloth made in Substance painter and cloth simulation in Marvelous Designer. Post production in Photoshop CS6.

Final Render

Final Render

Shaded

Shaded

Ambient Occlusion

Ambient Occlusion

Wireframe

Wireframe

Clay

Clay

Light and Camera setting

Light and Camera setting

Cloth simulation in Marvelous Designer

Cloth simulation in Marvelous Designer